Tag: gamification
Is the Best Form of Input Interactive?
This article summarizes the first results of an ongoing experiment which tests how text-based computer games called hypertext fictions (HFs) compare to traditional reading...
Introducing ‘School’
Q1: What activity can’t parents get kids to sit still for? Q2: What activity can’t parents get kids to stop doing?
A1: Online school....
Making a Game Plan Work
Nowadays, anyone having anything to do with second language (SL) acquisition would likely agree that games support SL education. Plenty of research has proven...
Global Language Games Worth $2.5 Billion By 2026
According to a new report by Zion Market Research, the global language learning games market, which was valued at about $377 million last year,...